Exploiting the limitations of spatio-temporal vision for more efficient VR rendering
Accepted version
Peer-reviewed
Repository URI
Repository DOI
Change log
Authors
Denes, G
Maruszczyk, K
Mantiuk, RK
Abstract
Increasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.
Description
Keywords
46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games, Networking and Information Technology R&D (NITRD)
Journal Title
ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018
Conference Name
SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference
Journal ISSN
Volume Title
Publisher
ACM
Publisher DOI
Sponsorship
European Research Council (725253)
Engineering and Physical Sciences Research Council (1778303)
Engineering and Physical Sciences Research Council (1778303)