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Exploiting the limitations of spatio-temporal vision for more efficient VR rendering

Accepted version
Peer-reviewed

Type

Conference Object

Change log

Authors

Denes, G 
Maruszczyk, K 
Mantiuk, RK 

Abstract

Increasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.

Description

Keywords

46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games, Networking and Information Technology R&D (NITRD)

Journal Title

ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018

Conference Name

SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference

Journal ISSN

Volume Title

Publisher

ACM
Sponsorship
European Research Council (725253)
Engineering and Physical Sciences Research Council (1778303)