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3D printing and immersive visualization for improved perception of ancient artifacts


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Type

Article

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Authors

Di Giuseppantonio Di Franco, Paola  ORCID logo  https://orcid.org/0000-0002-9371-9553
Camporesi, C 
Galeazzi, F 
Kallmann, M 

Abstract

jats:p This article investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This article provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these technologies. Our results indicate that traditional museum displays limit the experience with past material culture, and reveal how our sample of participants favor tactile and immersive 3D virtual experiences with artifacts over visual non-manipulative experiences with authentic objects. </jats:p>

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Keywords

46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games

Journal Title

Presence: Teleoperators and Virtual Environments

Conference Name

Journal ISSN

1054-7460
1531-3263

Volume Title

24

Publisher

MIT Press - Journals
Sponsorship
This paper is part of a larger study on how people perceive ancient artifacts, which was partially funded by the University of California Humanities Network and the Center for the Humanities at the University of California, Merced.