Detecting deception and suspicion in dyadic game interactions
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Authors
Ondras, J
Gunes, H
Publication Date
2018Journal Title
ICMI 2018 - Proceedings of the 2018 International Conference on Multimodal Interaction
Conference Name
ICMI '18: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
ISBN
9781450356923
Publisher
ACM
Pages
200-209
Type
Conference Object
Metadata
Show full item recordCitation
Ondras, J., & Gunes, H. (2018). Detecting deception and suspicion in dyadic game interactions. ICMI 2018 - Proceedings of the 2018 International Conference on Multimodal Interaction, 200-209. https://doi.org/10.1145/3242969.3242993
Abstract
In this paper we focus on detection of deception and suspicion from
electrodermal activity (EDA) measured on left and right wrists during
a dyadic game interaction. We aim to answer three research
questions: (i) Is it possible to reliably distinguish deception from
truth based on EDA measurements during a dyadic game interaction?
(ii) Is it possible to reliably distinguish the state of suspicion
from trust based on EDA measurements during a card game?
(iii) What is the relative importance of EDA measured on left and
right wrists? To answer our research questions we conducted a
study in which 20 participants were playing the game Cheat in
pairs with one EDA sensor placed on each of their wrists. Our
experimental results show that EDA measures from left and right
wrists provide more information for suspicion detection than for
deception detection and that the person-dependent detection is
more reliable than the person-independent detection. In particular,
classifying the EDA signal with Support Vector Machine (SVM)
yields accuracies of 52% and 57% for person-independent prediction
of deception and suspicion respectively, and 63% and 76% for
person-dependent prediction of deception and suspicion respectively.
Also, we found that: (i) the optimal interval of informative
EDA signal for deception detection is about 1 s while it is around
3.5 s for suspicion detection; (ii) the EDA signal relevant for deception/
suspicion detection can be captured after around 3.0 seconds
after a stimulus occurrence regardless of the stimulus type (deception/
truthfulness/suspicion/trust); and that (iii) features extracted
from EDA from both wrists are important for classification of both
deception and suspicion. To the best of our knowledge, this is the
firstwork that uses EDA data to automatically detect both deception
and suspicion in a dyadic game interaction setting.
Keywords
Affective computing, Dyadic game interactions, Electrodermal activity, Deception detection, Suspicion detection
Sponsorship
NA
Identifiers
External DOI: https://doi.org/10.1145/3242969.3242993
This record's URL: https://www.repository.cam.ac.uk/handle/1810/280092
Rights
Licence:
http://www.rioxx.net/licenses/all-rights-reserved
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