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dc.contributor.authorMarch, Erik
dc.contributor.authorSchuller, Bjorn
dc.contributor.authorBaird, Alice
dc.contributor.authorBaron-Cohen, Simon
dc.contributor.authorLassalle, Amandine
dc.contributor.authorO'Reilly, Helen
dc.contributor.authorPigat, Delia
dc.contributor.authorRobinson, Peter
dc.contributor.authorDavies, Ian
dc.contributor.authorBaltrusaitis, Tadas
dc.contributor.authorGolan, Ofer
dc.contributor.authorFriedenson-Hayo, Shimrit
dc.contributor.authorTal, Shahar
dc.contributor.authorNewman, Shai
dc.contributor.authorMeir-Goren, Meir
dc.contributor.authorCamurri, Antonio
dc.contributor.authorPiana, Stefano
dc.contributor.authorBolte, Sven
dc.contributor.authorSezgin, Metin
dc.contributor.authorAlyuz, Nese
dc.contributor.authorRynkiewicz, Agnieska
dc.contributor.authorBaranger, Aurelie
dc.date.accessioned2018-09-20T12:07:01Z
dc.date.available2018-09-20T12:07:01Z
dc.date.issued2016-12
dc.identifier.issn1943-068X
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/280546
dc.description.abstract‘Serious games’ are becoming extremely relevant to individuals who have specific needs, such as children with an Autism Spectrum Condition (ASC). Often, individuals with an ASC have difficulties in interpreting verbal and non-verbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world. In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures. The platform combines multiple analysis tools, using on-board microphone and web-cam capabilities. The platform utilises these capabilities via training games, text-based communication, animations, video and audio clips. This paper introduces current findings and evaluations of the ASC-Inclusion platform and provides detailed description for the different modalities.
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.titleAI Serious Games
dc.typeArticle
prism.endingPage428
prism.issueIdentifier4
prism.publicationDate2016
prism.publicationNameIEEE Transactions on Computational Intelligence and AI in Games
prism.startingPage428
prism.volume8
dc.identifier.doi10.17863/CAM.27914
dcterms.dateAccepted2018-07-16
rioxxterms.versionofrecord10.1109/tciaig.2016.2629341
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.licenseref.startdate2016-12
dc.contributor.orcidRobinson, Peter [0000-0003-0347-3789]
dc.identifier.eissn1943-0698
rioxxterms.typeJournal Article/Review
cam.issuedOnline2016-12-13
rioxxterms.freetoread.startdate2017-12-31


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