Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
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Authors
Grubert, J
Witzani, L
Ofek, E
Pahud, M
Kranz, M
Kristensson, PO
Publication Date
2018Journal Title
25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
Publisher
IEEE
Pages
159-166
Type
Article
Metadata
Show full item recordCitation
Grubert, J., Witzani, L., Ofek, E., Pahud, M., Kranz, M., & Kristensson, P. (2018). Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards. 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings, 159-166. https://doi.org/10.1109/VR.2018.8446059
Abstract
We study the performance and user experience of two popular mainstream text
entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual
Reality (VR) applications. We discuss the limitations arising from limited
visual feedback, and examine the efficiency of different strategies of use. We
analyze a total of 24 hours of typing data in VR from 24 participants and find
that novice users are able to retain about 60% of their typing speed on a
desktop keyboard and about 40-45\% of their typing speed on a touchscreen
keyboard. We also find no significant learning effects, indicating that users
can transfer their typing skills fast into VR. Besides investigating baseline
performances, we study the position in which keyboards and hands are rendered
in space. We find that this does not adversely affect performance for desktop
keyboard typing and results in a performance trade-off for touchscreen keyboard
typing.
Sponsorship
Engineering and Physical Sciences Research Council (EP/R004471/1)
Engineering and Physical Sciences Research Council (EP/N010558/1)
Identifiers
External DOI: https://doi.org/10.1109/VR.2018.8446059
This record's URL: https://www.repository.cam.ac.uk/handle/1810/284585
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Licence:
http://www.rioxx.net/licenses/all-rights-reserved
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