Show simple item record

dc.contributor.authorDenes, G
dc.contributor.authorMaruszczyk, K
dc.contributor.authorMantiuk, RK
dc.date.accessioned2018-12-08T00:30:41Z
dc.date.available2018-12-08T00:30:41Z
dc.date.issued2018-08-12
dc.identifier.isbn9781450358170
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/286516
dc.description.abstractIncreasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.
dc.publisherACM
dc.titleExploiting the limitations of spatio-temporal vision for more efficient VR rendering
dc.typeConference Object
prism.publicationDate2018
prism.publicationNameACM SIGGRAPH 2018 Posters, SIGGRAPH 2018
dc.identifier.doi10.17863/CAM.33826
dcterms.dateAccepted2018-06-01
rioxxterms.versionofrecord10.1145/3230744.3230760
rioxxterms.versionAM
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.licenseref.startdate2018-08-12
dc.contributor.orcidMantiuk, Rafal [0000-0003-2353-0349]
rioxxterms.typeConference Paper/Proceeding/Abstract
pubs.funder-project-idEuropean Research Council (725253)
pubs.funder-project-idEngineering and Physical Sciences Research Council (1778303)
cam.issuedOnline2018-08-12
pubs.conference-nameSIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record