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Art cinema’s immaterial labors

Accepted version
Peer-reviewed

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Type

Article

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Authors

Rhodes, JD 

Abstract

Cinema, as a popular entertainment, has frequently been understood as a leisure activity, something undertaken in one’s free time, the hours during which one has been freed from the demands of work. Cinema’s plenitude—its abundance of image, sound, narrative, incident, and spectacle—differentiates itself, so the story could be told, from the physical and cognitive demands of the working day. Of course, critical theory taught us long ago that such a conceptualization of cinema was false: cinema, like other “amusements,” was a continuation of the working day by other means, “the prolongation of work,” an “after-image of the work process itself.”1 This illuminating insight, whatever its critical purchase of what is really at stake in cinema spectatorship, enjoys a counterfactual relation to what it is most people imagine themselves to be doing when they elect to go to the cinema and sit in the dark for ninety or more minutes. However false their consciousness may be, going to the movies is undertaken ostensibly as a dropping of tools.

Description

Keywords

labour, immaterial labour, art cinema, aesthetic theory

Journal Title

Diacritics

Conference Name

Journal ISSN

0300-7162
1080-6539

Volume Title

46

Publisher

Project MUSE

Rights

All rights reserved
Sponsorship
John David