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dc.contributor.authorGrubert, Jensen
dc.contributor.authorOfek, Eyalen
dc.contributor.authorPahud, Michelen
dc.contributor.authorKristensson, Per Olaen
dc.date.accessioned2020-09-24T23:30:16Z
dc.date.available2020-09-24T23:30:16Z
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/310694
dc.description.abstractWith the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and eye-trackers. At the same time, traditional input devices such as the physical keyboard and mouse are used to a lesser extent. We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as input modalities to create productive immersive analytics environments.
dc.rightsAll rights reserved
dc.subjectcs.HCen
dc.subjectcs.HCen
dc.subjectH.5.2en
dc.titleBack to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analyticsen
dc.typeArticle
prism.publicationNameIn ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analyticsen
dc.identifier.doi10.17863/CAM.57784
dcterms.dateAccepted2020-02-28en
rioxxterms.versionAM
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserveden
rioxxterms.licenseref.startdate2020-02-28en
dc.contributor.orcidKristensson, Per Ola [0000-0002-7139-871X]
rioxxterms.typeJournal Article/Reviewen
cam.orpheus.counter63*
rioxxterms.freetoread.startdate2023-09-24


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