The use of commercial computerised cognitive games in older adults: a meta-analysis.
Sahakian, Barbara Jacquelyn
Springer Science and Business Media LLC
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Bonnechère, B., Langley, C., & Sahakian, B. J. (2020). The use of commercial computerised cognitive games in older adults: a meta-analysis.. Sci Rep, 10 (1), 15276. https://doi.org/10.1038/s41598-020-72281-3
Brain training programs are currently one effective solution to prevent cognitive decline in healthy aging. We conducted a meta-analysis of randomized controlled trials assessing the use of commercially available computerised cognitive games to improve cognitive function in people aged above 60 years old without cognitive impairment. 1,543 participants from sixteen studies were included in the meta-analysis. Statistically significant improvements were observed for processing speed (SMD increased 0.40 [95% CI 0.20-0.60], p < 0.001), working memory (0.21 [95% CI 0.08-0.34], p = 0.001), executive function (0.21 [95% CI 0.06-0.35], p = 0.006), and for verbal memory (0.12 [95% CI 0.01-0.24, p = 0.031), but not for attention or visuospatial abilities. No relationship between the age of the participants and the amount of training was found. Commercially available computerised cognitive games are effective in improving cognitive function in participants without cognitive impairment aged over 60 years.
Brain, Humans, Dementia, Cognition, Memory, Short-Term, Video Games, Aged, Aged, 80 and over, Middle Aged, Female, Male, Executive Function, Memory, Episodic, Cognitive Dysfunction, Healthy Aging
External DOI: https://doi.org/10.1038/s41598-020-72281-3
This record's URL: https://www.repository.cam.ac.uk/handle/1810/313285
Attribution 4.0 International
Licence URL: https://creativecommons.org/licenses/by/4.0/