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dc.contributor.authorNeroni, MAen
dc.contributor.authorOti, Aen
dc.contributor.authorCrilly, Nathanen
dc.date.accessioned2021-05-11T23:30:38Z
dc.date.available2021-05-11T23:30:38Z
dc.date.issued2021-01-01en
dc.identifier.issn2165-0349
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/322298
dc.description.abstractIncreasing the range of methods available for researching design cognition provides new opportunities for studying the phenomena of interest. Here we propose an approach for observing design activities, using Virtual Reality (VR) design-build-test games with built-in physics simulation. To illustrate this, we report on two exploratory design workshops where two groups of participants worked to solve a technical design problem using such a platform. Participants were asked to sketch ideas to solve the problem, and then to design, test and iterate some of their developed design concepts in a VR game. Researchers were able to obtain continuous and multifaceted recordings of participants’ behaviour during the various design activities. This included on-screen design activities, verbal utterances, physical gestures, digital models of design outputs, and records of the test outcomes. Our experiences with the workshops are discussed with respect to the opportunities that similar VR game platforms offer for design cognition research, both in general and specifically in terms of ideation, prototyping, problem reframing, intrinsic motivation and demonstrated vulnerability. VR game platforms not only offer a valuable addition to existing research options, but additionally offer a basis for developing training interventions in design education and practice.
dc.description.sponsorshipThis work was supported by the UKs Engineering and Physical Sciences Research Coun- cil (EP/K008196/1).
dc.publisherTaylor and Francis
dc.rightsAll rights reserved
dc.rights.uri
dc.titleVirtual Reality design-build-test games with physics simulation: opportunities for researching design cognitionen
dc.typeArticle
prism.endingPage173
prism.issueIdentifier3en
prism.publicationDate2021en
prism.publicationNameInternational Journal of Design Creativity and Innovationen
prism.startingPage139
prism.volume9en
dc.identifier.doi10.17863/CAM.69757
dcterms.dateAccepted2021-05-10en
rioxxterms.versionofrecord10.1080/21650349.2021.1929500en
rioxxterms.versionAM
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserveden
rioxxterms.licenseref.startdate2021-01-01en
dc.contributor.orcidCrilly, Nathaniel [0000-0003-0784-6802]
dc.identifier.eissn2165-0357
rioxxterms.typeJournal Article/Reviewen
pubs.funder-project-idEPSRC (EP/K008196/1)
datacite.issupplementedby.urlhttps://doi.org/10.17863/CAM.69709
cam.orpheus.successMon Jun 07 07:31:08 BST 2021 - Embargo updated*
cam.orpheus.counter3*
rioxxterms.freetoread.startdate2022-01-01


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