Scene Walk: a non-photorealistic viewing tool for first-person video
dc.contributor.author | Wang, X | |
dc.contributor.author | Blackwell, AF | |
dc.contributor.author | Jones, R | |
dc.contributor.author | Nguyen, HT | |
dc.date.accessioned | 2021-10-21T15:34:21Z | |
dc.date.available | 2021-10-21T15:34:21Z | |
dc.date.issued | 2021 | |
dc.date.submitted | 2020-04-06 | |
dc.identifier.issn | 1359-4338 | |
dc.identifier.other | s10055-021-00523-4 | |
dc.identifier.other | 523 | |
dc.identifier.uri | https://www.repository.cam.ac.uk/handle/1810/329720 | |
dc.description.abstract | <jats:title>Abstract</jats:title><jats:p>Scene Walk is a video viewing technique suited to first-person video recorded from wearable cameras. It integrates a 2D video player and visualisation of the camera trajectory into a non-photorealistic partial rendering of the 3D environment as reconstructed from image content. Applications include forensic analysis of first-person video archives, for example as recorded by emergency response teams. The Scene Walk method is designed to support the viewer’s construction and application of a cognitive map of the context in which first-person video was captured. We use methods from wayfinding research to assess the effectiveness of this non-photorealistic approach in comparison to actual physical experience of the scene. We find that Scene Walk does allow viewers to create a more accurate and effective cognitive map of first-person video than is achieved using a conventional video browsing interface and that this model is comparable to actually walking through the original environment.</jats:p> | |
dc.language | en | |
dc.publisher | Springer Science and Business Media LLC | |
dc.subject | Original Article | |
dc.subject | First-person video | |
dc.subject | Body-worn camera | |
dc.subject | Video viewing | |
dc.subject | 3D scene reconstruction | |
dc.subject | Camera trajectory | |
dc.subject | Cognitive Map | |
dc.title | Scene Walk: a non-photorealistic viewing tool for first-person video | |
dc.type | Article | |
dc.date.updated | 2021-10-21T15:34:21Z | |
prism.endingPage | 1191 | |
prism.issueIdentifier | 4 | |
prism.publicationName | Virtual Reality | |
prism.startingPage | 1171 | |
prism.volume | 25 | |
dc.identifier.doi | 10.17863/CAM.77167 | |
dcterms.dateAccepted | 2021-03-30 | |
rioxxterms.versionofrecord | 10.1007/s10055-021-00523-4 | |
rioxxterms.version | VoR | |
rioxxterms.licenseref.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.contributor.orcid | Wang, X [0000-0001-9074-1686] | |
dc.identifier.eissn | 1434-9957 | |
cam.issuedOnline | 2021-04-22 |
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