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Computer Games for Design Creativity Research: Opportunities and Challenges

Accepted version
Peer-reviewed

Type

Conference Object

Change log

Authors

Paravizo, Esdras 

Abstract

This paper discusses opportunities and challenges related to the use of computer games for design creativity research and education. Two bodies of work were analysed: scientific papers published in design and creativity journals and commercial computer games available at Steam game platform. The qualitative analysis of the papers reviewed (n=21) uncovered the core issues and benefits verified by researchers when using games, as well as the main features employed. Data analysis from the games selected (n=68) enabled the identification of games genre, features and related aspects that contributed towards addressing current research limitations. The discussions contribute towards an increased awareness of possible uses of games for design and research education.

Description

Keywords

33 Built Environment and Design, 46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games, 4608 Human-Centred Computing, 3303 Design

Journal Title

DESIGN COMPUTING AND COGNITION'22

Conference Name

Tenth International Conference on Design Computing and Cognition - DCC 2022

Journal ISSN

Volume Title

Publisher

Springer International Publishing
Sponsorship
This work was supported by the Engineering and Physical Sciences Re-search Council (UK) in the form of a Doctoral Training Programme award. (RG105266 / EP/T517847/1).
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