AI Serious Games
cam.issuedOnline | 2016-12-13 | |
dc.contributor.author | March, Erik | |
dc.contributor.author | Schuller, Bjorn | |
dc.contributor.author | Baird, Alice | |
dc.contributor.author | Baron-Cohen, Simon | |
dc.contributor.author | Lassalle, Amandine | |
dc.contributor.author | O'Reilly, Helen | |
dc.contributor.author | Pigat, Delia | |
dc.contributor.author | Robinson, Peter | |
dc.contributor.author | Davies, Ian | |
dc.contributor.author | Baltrusaitis, Tadas | |
dc.contributor.author | Golan, Ofer | |
dc.contributor.author | Friedenson-Hayo, Shimrit | |
dc.contributor.author | Tal, Shahar | |
dc.contributor.author | Newman, Shai | |
dc.contributor.author | Meir-Goren, Meir | |
dc.contributor.author | Camurri, Antonio | |
dc.contributor.author | Piana, Stefano | |
dc.contributor.author | Bolte, Sven | |
dc.contributor.author | Sezgin, Metin | |
dc.contributor.author | Alyuz, Nese | |
dc.contributor.author | Rynkiewicz, Agnieska | |
dc.contributor.author | Baranger, Aurelie | |
dc.contributor.orcid | Robinson, Peter [0000-0003-0347-3789] | |
dc.date.accessioned | 2018-09-20T12:07:01Z | |
dc.date.available | 2018-09-20T12:07:01Z | |
dc.date.issued | 2016-12 | |
dc.description.abstract | ‘Serious games’ are becoming extremely relevant to individuals who have specific needs, such as children with an Autism Spectrum Condition (ASC). Often, individuals with an ASC have difficulties in interpreting verbal and non-verbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world. In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures. The platform combines multiple analysis tools, using on-board microphone and web-cam capabilities. The platform utilises these capabilities via training games, text-based communication, animations, video and audio clips. This paper introduces current findings and evaluations of the ASC-Inclusion platform and provides detailed description for the different modalities. | |
dc.identifier.doi | 10.17863/CAM.27914 | |
dc.identifier.eissn | 1943-0698 | |
dc.identifier.issn | 1943-068X | |
dc.identifier.uri | https://www.repository.cam.ac.uk/handle/1810/280546 | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
dc.publisher.url | http://dx.doi.org/10.1109/tciaig.2016.2629341 | |
dc.subject | 46 Information and Computing Sciences | |
dc.subject | 4607 Graphics, Augmented Reality and Games | |
dc.title | AI Serious Games | |
dc.type | Article | |
dcterms.dateAccepted | 2018-07-16 | |
prism.endingPage | 428 | |
prism.issueIdentifier | 4 | |
prism.publicationDate | 2016 | |
prism.publicationName | IEEE Transactions on Computational Intelligence and AI in Games | |
prism.startingPage | 428 | |
prism.volume | 8 | |
rioxxterms.licenseref.startdate | 2016-12 | |
rioxxterms.licenseref.uri | http://www.rioxx.net/licenses/all-rights-reserved | |
rioxxterms.type | Journal Article/Review | |
rioxxterms.version | AM | |
rioxxterms.versionofrecord | 10.1109/tciaig.2016.2629341 |
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