Crafting interactive decoration

Change log
Benford, S 
Koleva, B 
Quinn, A 
Thorn, EC 
Glover, K 

© 2017 ACM. everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realized using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts, including ceramic bowls, embroidered gift cards, fabric souvenirs, and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function, and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distilling the craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI's growing engagement with craft.

Craft, hybrid-craft, tangible, embedded, material, maker, DIY, fabric, wood, lifespan, sustainability, obsolescence, augmented reality, tangible and embedded interfaces, computer vision, seamful design, ambiguity
Journal Title
ACM Transactions on Computer-Human Interaction
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Association for Computing Machinery (ACM)
Engineering and Physical Sciences Research Council (EP/M02315X/1)