The practices of programming
Accepted version
Peer-reviewed
Repository URI
Repository DOI
Change log
Authors
Bergström, I
Blackwell, AF
Abstract
© 2016 IEEE.How diverse are the ways that programming is done? While a variety of accounts exist, each appears in isolation, neither framed in terms of a distinct practice, nor as one of many such practices. In this work we explore accounts spanning software engineering, bricolage/tinkering, sketching, live coding, code-bending, and hacking. These practices of programming are analyzed in relation to ongoing research, and in particular HCI's 'practice turn', offering connections to accounts of practice in other contexts than programming. The conceptualization of practice helps to interpret recent interest in program code as craft material, and also offers potential to inform programming education, tools and work as well as future research.
Description
Keywords
Practices of Programming, Digital Craft, Material, Practice Turn, Material Turn, Parameter Mapping, Mutable Mapping, Creative Coding, Programming as Art, Tinkering, Bricolage, Sketching, Code-Bending, Hacking, Live Coding, Software Engineering, Education
Journal Title
Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
Conference Name
2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
Journal ISSN
1943-6092
1943-6106
1943-6106
Volume Title
2016-November
Publisher
IEEE