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The practices of programming

Accepted version
Peer-reviewed

Type

Conference Object

Change log

Authors

Bergström, I 
Blackwell, AF 

Abstract

© 2016 IEEE.How diverse are the ways that programming is done? While a variety of accounts exist, each appears in isolation, neither framed in terms of a distinct practice, nor as one of many such practices. In this work we explore accounts spanning software engineering, bricolage/tinkering, sketching, live coding, code-bending, and hacking. These practices of programming are analyzed in relation to ongoing research, and in particular HCI's 'practice turn', offering connections to accounts of practice in other contexts than programming. The conceptualization of practice helps to interpret recent interest in program code as craft material, and also offers potential to inform programming education, tools and work as well as future research.

Description

Keywords

Practices of Programming, Digital Craft, Material, Practice Turn, Material Turn, Parameter Mapping, Mutable Mapping, Creative Coding, Programming as Art, Tinkering, Bricolage, Sketching, Code-Bending, Hacking, Live Coding, Software Engineering, Education

Journal Title

Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC

Conference Name

2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)

Journal ISSN

1943-6092
1943-6106

Volume Title

2016-November

Publisher

IEEE