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Perceptual model for adaptive local shading and refresh rate

cam.depositDate2022-01-07
cam.issuedOnline2021-12-10
dc.contributor.authorJindal, Akshay
dc.contributor.authorWolski, Krzysztof
dc.contributor.authorMyszkowski, Karol
dc.contributor.authorMantiuk, Rafał K
dc.contributor.orcidJindal, Akshay [0000-0003-0557-0726]
dc.contributor.orcidMantiuk, Rafal [0000-0003-2353-0349]
dc.date.accessioned2022-01-11T00:31:00Z
dc.date.available2022-01-11T00:31:00Z
dc.date.issued2021-12
dc.date.updated2022-01-07T15:43:29Z
dc.description.abstractWhen the rendering budget is limited by power or time, it is necessary to find the combination of rendering parameters, such as resolution and refresh rate, that could deliver the best quality. Variable-rate shading (VRS), introduced in the last generations of GPUs, enables fine control of the rendering quality, in which each 16×16 image tile can be rendered with a different ratio of shader executions. We take advantage of this capability and propose a new method for adaptive control of local shading and refresh rate. The method analyzes texture content, on-screen velocities, luminance, and effective resolution and suggests the refresh rate and a VRS state map that maximizes the quality of animated content under a limited budget. The method is based on the new content-adaptive metric of judder, aliasing, and blur, which is derived from the psychophysical models of contrast sensitivity. To calibrate and validate the metric, we gather data from literature and also collect new measurements of motion quality under variable shading rates, different velocities of motion, texture content, and display capabilities, such as refresh rate, persistence, and angular resolution. The proposed metric and adaptive shading method is implemented as a game engine plugin. Our experimental validation shows a substantial increase in preference of our method over rendering with a fixed resolution and refresh rate, and an existing motion-adaptive technique
dc.identifier.doi10.17863/CAM.80036
dc.identifier.eissn1557-7368
dc.identifier.issn0730-0301
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/332589
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.publisher.departmentDepartment of Computer Science And Technology
dc.publisher.urlhttp://dx.doi.org/10.1145/3478513.3480514
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectvariable rate shading
dc.subjectmotion quality
dc.subjectbandwidth-limited rendering
dc.titlePerceptual model for adaptive local shading and refresh rate
dc.typeArticle
prism.endingPage18
prism.issueIdentifier6
prism.publicationDate2021
prism.publicationNameACM Transactions on Graphics
prism.startingPage1
prism.volume40
pubs.funder-project-idEuropean Research Council (725253)
pubs.funder-project-idEuropean Commission Horizon 2020 (H2020) Marie Sklodowska-Curie actions (765911)
pubs.licence-display-nameApollo Repository Deposit Licence Agreement
pubs.licence-identifierapollo-deposit-licence-2-1
rioxxterms.typeJournal Article/Review
rioxxterms.versionVoR
rioxxterms.versionofrecord10.1145/3478513.3480514

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