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Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study

Accepted version
Peer-reviewed

Type

Conference Object

Change log

Authors

Anjani, EC 
Tombling, J 
Eger, VM 
Bohné, T 

Abstract

As indoor self-training in sports has grown in popularity, yoga has become one of the most popular in-home exercise methods. However, yoga practitioners progress slowly or risk injury without qualified supervision. To address this issue, we propose a low-cost, camera-based exergame, 3D avatar-based feedback system for yoga self-practice. To assess our system, we performed a pilot study with eleven yoga students whose self-training was subsequently assessed by six professional yoga teachers. The results of this study hint that such an exergame-based approach has the potential to support yoga self-practice efficiently.

Description

Keywords

3901 Curriculum and Pedagogy, 46 Information and Computing Sciences, 39 Education, 42 Health Sciences, Physical Activity, Clinical Research, Behavioral and Social Science, Rehabilitation, Complementary and Integrative Health, Mind and Body

Journal Title

Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference Name

2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Journal ISSN

Volume Title

Publisher

IEEE