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Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study

Accepted version
Peer-reviewed

Type

Conference Object

Change log

Authors

Anjani, Eugenia Clarissa 
Tombling, James 
Eger, Vera Maria 
Tadeja, Sławomir 
Bohné, Thomas 

Abstract

As indoor self-training in sports has grown in popularity, yoga has become one of the most popular in-home exercise methods. However, yoga practitioners progress slowly or risk injury without qualified supervision. To address this issue, we propose a low-cost, camera-based exergame, 3D avatar-based feedback system for yoga self-practice. To assess our system, we performed a pilot study with eleven yoga students whose self-training was subsequently assessed by six professional yoga teachers. The results of this study hint that such an exergame-based approach has the potential to support yoga self-practice efficiently.

Description

Keywords

3901 Curriculum and Pedagogy, 46 Information and Computing Sciences, 39 Education, 42 Health Sciences, Prevention, Behavioral and Social Science, Complementary and Integrative Health, Clinical Research

Journal Title

2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Conference Name

2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Journal ISSN

Volume Title

Publisher

IEEE