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Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality.

Accepted version
Peer-reviewed

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Abstract

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration of microgestures, which promise more subtle, ergonomic, and device-free interactions. We introduce microGEXT, a lightweight microgesture-based system designed for text editing in VR without external sensors, which utilizes small, subtle hand movements to reduce physical strain compared to standard gestures. We evaluated microGEXT in three user studies. In Study 1 ($N=20$), microGEXT reduced overall edit time and fatigue compared to a ray-casting + pinch menu baseline, the default text editing approach in commercial VR systems. Study 2 ($N=20$) found that microGEXT performed well in short text selection tasks but was slower for longer text ranges. In Study 3 ($N=10$), participants found microGEXT intuitive for open-ended information-gathering tasks. Across all studies, microGEXT demonstrated enhanced user experience and reduced physical effort, offering a promising alternative to traditional VR text editing techniques.

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Journal Title

IEEE Trans Vis Comput Graph

Conference Name

Journal ISSN

1077-2626
1941-0506

Volume Title

abs/2504.04198

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Rights and licensing

Except where otherwised noted, this item's license is described as Attribution 4.0 International