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Do Tangible User Interfaces promote social behaviour during free play? A comparison of autistic and typically-developing children playing with passive and digital construction toys

dc.contributor.authorFrancis, GA
dc.contributor.authorFarr, W
dc.contributor.authorMareva, S
dc.contributor.authorGibson, JL
dc.contributor.orcidGibson, JL [0000-0002-6172-6265]
dc.date.accessioned2018-09-11T17:33:22Z
dc.date.available2018-09-11T17:33:22Z
dc.date.issued2019
dc.description.abstractBackground. Little is known about the extent to which embodied digital mediation may support social engagement between children with or without autism (ASD) in free play settings. This study draws on Affordance theory and Sociocultural theory to investigate social play behaviours associated with use of a Tangible User Interface (TUI) during free play. Method. The study used a detailed observational and descriptive design. Two groups of children with ASD and two groups of typically developing (TD) children were filmed during a 20-minute play session with either a passive toy, or a digital toy with a TUI. Behaviours were coded according to a scheme based on Parten’s Play States. Data were described in terms of duration, frequency and the likelihood of transition to another state, given the current state. Results. For TD children, Parallel and Associative were the most frequently observed Play States across both conditions. For those with ASD, Parallel Play and Non-Play-Related Conversation were the most frequent states in the passive condition, while Parallel and Associative Play were the most common in the TUI condition. This group demonstrated a longer duration of co-operative play with the TUI toy compared to TD children. Both groups showed higher frequencies of social play in the TUI condition. Conclusions. Social play states can be effectively mediated by TUIs for both TD and ASD groups. For the ASD group, repetitive behaviour with a TUI may not be inhibitory to social engagement. Practitioners may consider making TUI enabled toys available during free play opportunities.
dc.description.sponsorshipLEGO Foundation
dc.identifier.doi10.17863/CAM.27590
dc.identifier.eissn1878-0237
dc.identifier.issn1750-9467
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/280223
dc.language.isoeng
dc.publisherElsevier BV
dc.publisher.urlhttp://dx.doi.org/10.1016/j.rasd.2018.08.005
dc.subjectAutism
dc.subjectTangible user interface
dc.subjectFree play
dc.subjectSocial interaction
dc.titleDo Tangible User Interfaces promote social behaviour during free play? A comparison of autistic and typically-developing children playing with passive and digital construction toys
dc.typeArticle
dcterms.dateAccepted2018-08-20
prism.endingPage82
prism.publicationDate2019
prism.publicationNameResearch in Autism Spectrum Disorders
prism.startingPage68
prism.volume58
pubs.funder-project-idEconomic and Social Research Council (ES/N006577/1)
pubs.funder-project-idMedical Research Council (MC_UU_00005/2)
rioxxterms.licenseref.startdate2019-02-01
rioxxterms.licenseref.urihttp://www.rioxx.net/licenses/all-rights-reserved
rioxxterms.typeJournal Article/Review
rioxxterms.versionAM
rioxxterms.versionofrecord10.1016/j.rasd.2018.08.005

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