Psychological inoculation improves resilience to and reduces willingness to share vaccine misinformation
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Peer-reviewed
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Abstract
Abstract Vaccine misinformation endangers public health by contributing to reduced vaccine uptake. We developed a short online game to reduce people’s susceptibility to vaccine misinformation. Building on inoculation theory, the Bad Vaxx game exposes people to weakened doses of manipulation techniques commonly used in vaccine misinformation and to strategies to identify these techniques. Across three preregistered randomized controlled trials (N = 2,326), we find that the game significantly improves participants’ ability to discern vaccine misinformation from non-misinformation, their confidence in their ability to do so, and the quality of their sharing decisions. Further, taking the perspective of a character fighting as opposed to spreading misinformation is more effective on some outcome measures. In line with the learning goals of the intervention, we show that participants improve their ability to correctly identify the use of specific misinformation techniques. This insight is important because teaching manipulation technique recognition is not only effective to help evaluate information about vaccines, but also more viable than trying to debunk myriads of constantly-evolving myths. Our findings suggest that a short, low-cost, gamified intervention can increase resilience to vaccine misinformation.
Description
Acknowledgements: We would like to thank DROG, TILT and Gusmanson Design for their work designing the Bad Vaxx game. We thank Erik Bach and Kailin Cui for testing the game and providing early feedback, and Dan Ariely and Catherine Berman for their support on the project. We thank participants of the Stanford Polarization and Social Change Lab workshop and the Stanford Center on Philanthropy and Civil Society (PACS) workshop and the SPSP conference for helpful comments. We thank Jennifer Pan for her advice. We would like to thank Wieke Buijk for her invaluable help writing the Bad Vaxx game.
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2045-2322
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British Academy (PF21/210010, PF21/210010)
Centers for Disease Control and Prevention (#6NU87PS004366-03-02, #6NU87PS004366-03-02)
Cabinet Office of the United Kingdom (#SCH-00001-3391, #SCH-00001-3391)