Psychological booster shots targeting memory increase long-term resistance against misinformation.
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Abstract
An increasing number of real-world interventions aim to preemptively protect or inoculate people against misinformation. Inoculation research has demonstrated positive effects on misinformation resilience when measured immediately after treatment via messages, games, or videos. However, very little is currently known about their long-term effectiveness and the mechanisms by which such treatment effects decay over time. We start by proposing three possible models on the mechanisms driving resistance to misinformation. We then report five pre-registered longitudinal experiments (Ntotal = 11,759) that investigate the effectiveness of psychological inoculation interventions over time as well as their underlying mechanisms. We find that text-based and video-based inoculation interventions can remain effective for one month-whereas game-based interventions appear to decay more rapidly-and that memory-enhancing booster interventions can enhance the diminishing effects of counter-misinformation interventions. Finally, we propose an integrated memory-motivation model, concluding that misinformation researchers would benefit from integrating knowledge from the cognitive science of memory to design better psychological interventions that can counter misinformation durably over time and at-scale.
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Acknowledgements: This work was financially supported by the University of Cambridge Department of Psychology, the IRIS Infodemic Coalition (UK Government; #SCH-00001-3391), and Google Jigsaw (Google LLC). R.M. was financially supported by the United Kingdom Economic and Social Research Council (ESRC; #ES/P000738/1), Cambridge Trust (CT), and Google Jigsaw (Google LLC). S.L. acknowledges financial support from the European Research Council (ERC Advanced Grant 101020961 PRODEMINFO), the Humboldt Foundation through a research award, the European Commission (Horizon 2020 Grant 101094752 SoMe4Dem), and the UKRI (via EU Horizon replacement funding grant number 10049415). S.v.d.L. received funding from the UK government Infodemic Coalition (#SCH-00001-3391) and Google Jigsaw (Google LLC). We also would like to thank Cecilie Steenbuch Traberg for her help with creating the stimuli (social media posts). We also want to thank Luke Newbold, Sean Sears, and Studio You in London for creating the videos. Finally, we would like to thank DROG, TILT, and Gusmanson Design for helping create the Bad News game.
Funder: This work was financially supported by the University of Cambridge Department of Psychology, the IRIS Infodemic Coalition (UK Government; #SCH-00001-339), and Google Jigsaw (Google LLC). RM was financially supported by the United Kingdom Economic and Social Research Council (ESRC; #ES/P000738/1), Cambridge Trust (CT), and Google Jigsaw (Google LLC). SL acknowledges financial support from the European Research Council (ERC Advanced Grant 101020961 PRODEMINFO), the Humboldt Foundation through a research award, the European Commission (Horizon 2020 Grant 101094752 SoMe4Dem), and the UKRI (via EU Horizon replacement funding grant number 10049415). SvL received funding from the UK government Infodemic Coalition (#SCH-00001-3391) and Google Jigsaw (Google LLC).
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2041-1723

