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Brain training using cognitive apps can improve cognitive performance and processing speed in older adults.

Published version
Peer-reviewed

Type

Article

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Authors

Bonnechère, Bruno 
Klass, Malgorzata 
Langley, Christelle  ORCID logo  https://orcid.org/0000-0001-5061-2820
Sahakian, Barbara Jacquelyn 

Abstract

Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.

Description

Keywords

Aged, Aged, 80 and over, Aging, Brain, Cognition, Cognitive Behavioral Therapy, Executive Function, Female, Geriatrics, Humans, Male, Middle Aged, Mobile Applications, Video Games

Journal Title

Sci Rep

Conference Name

Journal ISSN

2045-2322
2045-2322

Volume Title

11

Publisher

Springer Science and Business Media LLC