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Drugs, games, and devices for enhancing cognition: implications for work and society.

Accepted version
Peer-reviewed

Repository DOI


Type

Article

Change log

Authors

Brühl, Annette B 
Sahakian, Barbara J 

Abstract

As work environments change, the demands on working people change. Cognitive abilities in particular are becoming progressively more important for work performance and successful competition in a global environment. However, work-related stress, performance over long hours, lack of sleep, shift work, and jet lag affect cognitive functions. Therefore, an increasing number of healthy people are reported to use cognitive-enhancing drugs, as well as other interventions, such as noninvasive brain stimulation, to maintain or improve work performance. This review summarizes research on pharmacological and technical methods as well as cognitive training, including game apps for the brain, in healthy people. In neuropsychiatric disorders, impairments in cognitive functions can drastically reduce the chances of returning to work; therefore, this review also summarizes findings from pharmacological and cognitive-training studies in neuropsychiatric disorders.

Description

Keywords

cognitive enhancement, devices, drugs, games, Brain, Cognition, Humans, Nootropic Agents, Video Games, Workplace

Journal Title

Ann N Y Acad Sci

Conference Name

Journal ISSN

0077-8923
1749-6632

Volume Title

1369

Publisher

Wiley
Sponsorship
Medical Research Council (G1000183)
Wellcome Trust (089589/Z/09/Z)
Wellcome Trust (093875/Z/10/Z)
All cited psychopharmacological work from Professor Sahakian laboratory was funded by a Wellcome Trust Grant (089589/Z/09/Z) awarded to T.W. Robbins, B.J. Everitt, A.C. Roberts, J.W. Dalley, and B.J. Sahakian, and it was conducted at the Behavioural and Clinical Neuroscience Institute, which is supported by a joint award from the Medical Research Council and Wellcome Trust (G00001354). ABB was supported by a grant from the The Wallitt Foundation.