AI Serious Games
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Authors
March, Erik
Schuller, Bjorn
Baird, Alice
Baron-Cohen, Simon
Lassalle, Amandine
O'Reilly, Helen
Pigat, Delia
Davies, Ian
Baltrusaitis, Tadas
Golan, Ofer
Friedenson-Hayo, Shimrit
Tal, Shahar
Newman, Shai
Meir-Goren, Meir
Camurri, Antonio
Piana, Stefano
Bolte, Sven
Sezgin, Metin
Alyuz, Nese
Rynkiewicz, Agnieska
Baranger, Aurelie
Publication Date
2016-12Journal Title
IEEE Transactions on Computational Intelligence and AI in Games
ISSN
1943-068X
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
8
Issue
4
Pages
428-428
Type
Article
Metadata
Show full item recordCitation
March, E., Schuller, B., Baird, A., Baron-Cohen, S., Lassalle, A., O'Reilly, H., Pigat, D., et al. (2016). AI Serious Games. IEEE Transactions on Computational Intelligence and AI in Games, 8 (4), 428-428. https://doi.org/10.1109/tciaig.2016.2629341
Abstract
‘Serious games’ are becoming extremely relevant to
individuals who have specific needs, such as children with an
Autism Spectrum Condition (ASC). Often, individuals with an
ASC have difficulties in interpreting verbal and non-verbal communication
cues during social interactions. The ASC-Inclusion
EU-FP7 funded project aims to provide children who have
an ASC with a platform to learn emotion expression and
recognition, through play in the virtual world. In particular, the
ASC-Inclusion platform focuses on the expression of emotion
via facial, vocal, and bodily gestures. The platform combines
multiple analysis tools, using on-board microphone and web-cam
capabilities. The platform utilises these capabilities via training
games, text-based communication, animations, video and audio
clips. This paper introduces current findings and evaluations of
the ASC-Inclusion platform and provides detailed description for
the different modalities.
Identifiers
External DOI: https://doi.org/10.1109/tciaig.2016.2629341
This record's URL: https://www.repository.cam.ac.uk/handle/1810/280546
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