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Toolkits, cards and games–a review of analogue tools for collaborative ideation

Accepted version
Peer-reviewed

Type

Article

Change log

Abstract

Analogue tools offer distinct benefits for collaborative design ideation and can take a variety of tailored forms including card decks, templates, toys and board games. However, owing to the disparate and multidisciplinary sources of these tools, there is currently no easy way to gain a coherent view of the tool landscape. To resolve this, we conducted a survey of analogue ideation tools within the design and HCI literatures, and within commercial practice. Of 3,395 results, 76 met the inclusion criteria. The resulting collection is presented and classified according to 10 descriptors including a novel taxonomy for distinguishing 7 tool types (methods, prompts, components, concepts, stories, embodiment, and construction). We also discuss gaps and opportunities for future tool development in inclusivity, cultural-tailoring and embodiment. Our aim is to help designers and design teams more fluently select, customize, critique, analyse and/or build tools to support collaborative designerly inquiry.

Description

Keywords

Design tools, toolkits, ideation, creativity, method cards

Journal Title

CoDesign

Conference Name

Journal ISSN

1571-0882
1745-3755

Volume Title

Publisher

Informa UK Limited

Rights

All rights reserved