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dc.contributor.authorTadeja, Sławomir Konrad
dc.contributor.authorLu, Yupu
dc.contributor.authorRydlewicz, Maciej
dc.contributor.authorRydlewicz, Wojciech
dc.contributor.authorBubas, Tomasz
dc.contributor.authorKristensson, Per Ola
dc.date.accessioned2021-09-15T15:25:47Z
dc.date.available2021-09-15T15:25:47Z
dc.date.issued2021-01-30
dc.date.submitted2020-04-02
dc.identifier.issn1380-7501
dc.identifier.others11042-021-10520-z
dc.identifier.other10520
dc.identifier.urihttps://www.repository.cam.ac.uk/handle/1810/328082
dc.descriptionFunder: Cambridge Commonwealth, European and International Trust; doi: https://doi.org/10.13039/501100003343
dc.descriptionFunder: Tsinghua Academic Fund for Undergraduate Overseas Studies
dc.descriptionFunder: Tsien Excellence in Engineering Program
dc.description.abstractAbstract: Photogrammetry is a promising set of methods for generating photorealistic 3D models of physical objects and structures. Such methods may rely solely on camera-captured photographs or include additional sensor data. Digital twins are digital replicas of physical objects and structures. Photogrammetry is an opportune approach for generating 3D models for the purpose of preparing digital twins. At a sufficiently high level of quality, digital twins provide effective archival representations of physical objects and structures and become effective substitutes for engineering inspections and surveying. While photogrammetric techniques are well-established, insights about effective methods for interacting with such models in virtual reality remain underexplored. We report the results of a qualitative engineering case study in which we asked six domain experts to carry out engineering measurement tasks in an immersive environment using bimanual gestural input coupled with gaze-tracking. The qualitative case study revealed that gaze-supported bimanual interaction of photogrammetric 3D models is a promising modality for domain experts. It allows the experts to efficiently manipulate and measure elements of the 3D model. To better allow designers to support this modality, we report design implications distilled from the feedback from the domain experts.
dc.languageen
dc.publisherSpringer US
dc.subject1173: Interaction in Immersive Experiences
dc.subjectVirtual reality
dc.subjectPhotogrammetry
dc.subjectIndustrial visual analytics
dc.subjectImmersive analytics
dc.subjectDigital twinning
dc.subjectVirtual reality content
dc.titleExploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D models
dc.typeArticle
dc.date.updated2021-09-15T15:25:47Z
prism.endingPage31058
prism.issueIdentifier20
prism.publicationNameMultimedia Tools and Applications
prism.startingPage31039
prism.volume80
dc.identifier.doi10.17863/CAM.75539
dcterms.dateAccepted2021-01-05
rioxxterms.versionofrecord10.1007/s11042-021-10520-z
rioxxterms.versionVoR
rioxxterms.licenseref.urihttp://creativecommons.org/licenses/by/4.0/
dc.contributor.orcidTadeja, Sławomir Konrad [0000-0003-0455-4062]
dc.identifier.eissn1573-7721
pubs.funder-project-idEngineering and Physical Sciences Research Council (1788814)


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