Repository logo
 

Skill retention after desktop and head-mounted-display virtual reality training

Published version
Peer-reviewed

Repository DOI


Loading...
Thumbnail Image

Change log

Abstract

Abstract Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.

Description

Journal Title

Experimental Results

Conference Name

Journal ISSN

2516-712X
2516-712X

Volume Title

4

Publisher

Cambridge University Press (CUP)

Rights and licensing

Except where otherwised noted, this item's license is described as Attribution 4.0 International
Sponsorship
EPSRC (via University Of Lincoln) (EP/S023917/1)