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How Do We Evaluate Experiences in Immersive Environments?

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Peer-reviewed

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Abstract

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and little agreement on what counts as immersive experience. To better understand this landscape, we conducted a bottom-up scoping review of 375 papers published in ACM CHI, UIST, VRST, SUI, IEEE VR, ISMAR, and TVCG. Our analysis reveals that evaluation practices are often domain- and purpose-specific, shaped more by local choices than by shared standards. Yet this diversity also points to new directions. Instead of multiplying instruments, researchers benefit from integrating and refining them into smarter measures. Rather than focusing only on system outputs, evaluations must center the user’s lived experience. Computational modeling offers opportunities to bridge signals across methods, but lasting progress requires open and sustainable evaluation practices that support comparability and reuse. Ultimately, our contribution is to map current practices and outline a forward-looking agenda for immersive experience research.

Description

Journal Title

Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

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Journal ISSN

Volume Title

abs/2601.17811

Publisher

Association for Computing Machinery (ACM)

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Except where otherwised noted, this item's license is described as Attribution 4.0 International
Sponsorship
EPSRC (EP/W02456X/1)

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